
Your kingdom keeps working while you’re away.
REGNAVYR is a persistent medieval grand strategy game. You rule a kingdom in Europe in 1400: the economy produces around the clock, armies cross the map, and diplomacy can decide a war.
Invite-only alpha · Windows, macOS, iOS, Android
TreasuryKingdom of France
Day 1
A simple projection at the day-1 rate, before any spending. Starting values come from the client; move the clock to see what the kingdom gathers without you.
The map stays the screen.
Management sits beside the map, never over it: the panel docks on the right, and on a phone it rises from the bottom. No modal windows, no resources hidden behind “Details”.
The server holds authority. You give the order, it confirms it and shows you the route and the duration. On a phone, a march takes four taps: the army, Move, the destination, Confirm.


A few minutes are enough.
A session is a few clear orders, then you leave. Time flows without you: at 1× speed a game hour is a real hour, at 4× a quarter of an hour. The interface never pushes you back in and never hides the queues.

Read the treasury
The seven resources always stay on top: what you hold now and what you produce per day. The cost of an order shows before you commit.

Give orders
Construction, recruitment and research go into a queue, city by city. Prerequisites show before you start.

Make deals
Treaties, military access and coalitions of up to four kingdoms are agreed between players, a few taps at a time.
What you rule.
A kingdom has many threads. Here they are, as you find them in the game.
Treasury
Coin, food, horses, iron, recruits, stone, wood. The same seven columns everywhere, so you see at a glance whether you can afford an action.
7 resourcesCities
Construction and recruitment queues in every city. After a conquest, damaged buildings can be repaired.
14 buildingsArmies
Orders with a route and a duration computed by the server. Battles resolve automatically and leave a report.
22 unitsSieges
A core system: fortresses defend, get besieged and fall, with fortifications and river and mountain crossings.
3 fortification typesResearch
National research with prerequisites. Four doctrines give each kingdom its own way of war.
51 technologiesDiplomacy
Treaties, military access, peace and coalitions. Victory is counted in points, alone or together.
coalitions of up to 4Espionage
Intelligence and counter-espionage: agents, risk of capture, reports that expire. The fog of war is filtered on the server.
agentsMarket and chronicle
An anonymous market with limit orders, the Chronicle of the kingdoms, private messages and coalition chat.
public

REGNAVYR 1400
The first campaign starts on 1 January 1400 and covers Europe and the Mediterranean. Maps and names are those of the era, with clear borders.
- Map
- 1,242 provinces, 400 cities, 157 ports
- Realms
- 60, of which 44 can be ruled by players; the rest are run by AI
- Length
- Up to 60 game days, at 1× or 4× speed
- Joining
- You can join until day 2. Beginners get start protection and a 12-step tutorial
- Victory
- Whoever gathers the victory points wins, alone or in a coalition of at most four kingdoms
Invite-only alpha.
REGNAVYR is in testing. Alpha campaigns open by invitation, and external testing and full verification on physical devices are not done yet. Leave your address and we’ll tell you when seats open.
A native client, it does not run in a browser.