REGNAVYR
The map of Europe and the Mediterranean in 1400 as it appears in the client, with kingdom names.

Your kingdom keeps working while you’re away.

REGNAVYR is a persistent medieval grand strategy game. You rule a kingdom in Europe in 1400: the economy produces around the clock, armies cross the map, and diplomacy can decide a war.

Invite-only alpha · Windows, macOS, iOS, Android

TreasuryKingdom of France

Day 1

Coin 2,000 +1,424.3/day
Food 1,500 +856.7/day
Horses 600 +193.5/day
Iron 900 +223.8/day
Recruits 1,200 +579.3/day
Stone 800 +410/day
Wood 1,200 +336/day

A simple projection at the day-1 rate, before any spending. Starting values come from the client; move the clock to see what the kingdom gathers without you.

The map stays the screen.

Management sits beside the map, never over it: the panel docks on the right, and on a phone it rises from the bottom. No modal windows, no resources hidden behind “Details”.

The server holds authority. You give the order, it confirms it and shows you the route and the duration. On a phone, a march takes four taps: the army, Move, the destination, Confirm.

The desktop client: the map of Europe with the Diplomacy and standings panel docked on the right, listing kingdoms by victory points.
The phone client: the Your army panel rising from the bottom, with stance, commanders and the Move army button.

A few minutes are enough.

A session is a few clear orders, then you leave. Time flows without you: at 1× speed a game hour is a real hour, at 4× a quarter of an hour. The interface never pushes you back in and never hides the queues.

Phone: the Kingdoms’ market panel under the seven-column treasury bar, with a buy order for 10 food.

Read the treasury

The seven resources always stay on top: what you hold now and what you produce per day. The cost of an order shows before you commit.

Phone: the Kingdom’s research panel, with categories, tiers and the technology tree.

Give orders

Construction, recruitment and research go into a queue, city by city. Prerequisites show before you start.

Phone: the Diplomacy and standings panel on the Coalition tab, with a coalition list and the Create coalition button.

Make deals

Treaties, military access and coalitions of up to four kingdoms are agreed between players, a few taps at a time.

What you rule.

A kingdom has many threads. Here they are, as you find them in the game.

  • Treasury

    Coin, food, horses, iron, recruits, stone, wood. The same seven columns everywhere, so you see at a glance whether you can afford an action.

    7 resources
  • Cities

    Construction and recruitment queues in every city. After a conquest, damaged buildings can be repaired.

    14 buildings
  • Armies

    Orders with a route and a duration computed by the server. Battles resolve automatically and leave a report.

    22 units
  • Sieges

    A core system: fortresses defend, get besieged and fall, with fortifications and river and mountain crossings.

    3 fortification types
  • Research

    National research with prerequisites. Four doctrines give each kingdom its own way of war.

    51 technologies
  • Diplomacy

    Treaties, military access, peace and coalitions. Victory is counted in points, alone or together.

    coalitions of up to 4
  • Espionage

    Intelligence and counter-espionage: agents, risk of capture, reports that expire. The fog of war is filtered on the server.

    agents
  • Market and chronicle

    An anonymous market with limit orders, the Chronicle of the kingdoms, private messages and coalition chat.

    public
The full desktop client: the 1400 map of Europe and the Mediterranean with the treasury bar and the navigation rail.

REGNAVYR 1400

The first campaign starts on 1 January 1400 and covers Europe and the Mediterranean. Maps and names are those of the era, with clear borders.

Map
1,242 provinces, 400 cities, 157 ports
Realms
60, of which 44 can be ruled by players; the rest are run by AI
Length
Up to 60 game days, at 1× or 4× speed
Joining
You can join until day 2. Beginners get start protection and a 12-step tutorial
Victory
Whoever gathers the victory points wins, alone or in a coalition of at most four kingdoms

Invite-only alpha.

REGNAVYR is in testing. Alpha campaigns open by invitation, and external testing and full verification on physical devices are not done yet. Leave your address and we’ll tell you when seats open.

WindowsmacOSiOSAndroid

A native client, it does not run in a browser.

We use the address only to tell you about alpha access, we don’t share it, and you can have it deleted at any time. Details in the privacy policy.

You’re on the list.

We’ll email you when alpha seats open.